![]() Nine women can’t make a baby in one month. But more important, in that same - there’s an old programming scheduling saw. It’s nice to make the game I’m trying to make. GamesBeat: How do you look back on the eight years? Do you wish you maybe didn’t start indie, that you got some publisher money and a team to build this? The point is, it’s way deeper than I ever thought it was going to be, and I’m going to make it deeper. This guy, in matches alone, is 1,000 hours. I don’t know what that corresponds to in executable running time. This is only turned on when a round starts playing and off when someone gets shot or the game times out. If you launch DOTA and go to lunch, that’s part of your game time. Steam measures game time as when the executable’s running. This is 783 hours literally in the game, three minutes a pop. This game time here is measured differently to the way Steam measures it.
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